using System;
using Server.Items;

namespace Server.Mobiles
{
	public class MorgBergen : BaseCreature
	{
		public override bool ClickTitle{ get{ return false; } }
		public override bool ShowFameTitle{ get{ return false; } }
		public override bool DeleteCorpseOnDeath{ get{ return true; } }

		[Constructable]
		public MorgBergen() : base( AIType.AI_Melee, FightMode.Closest, 10, 1, 0.2, 0.4 )
		{
			Title = "the Cursed";

			Hue = 0x8596;
			Body = 0x190;
			Name = "Morg Bergen";

			AddItem( new ShortPants( 0x59C ) );

			Bardiche bardiche = new Bardiche();
			LeatherGloves gloves =  new LeatherGloves();
			LeatherArms arms = new LeatherArms();

			bardiche.Hue = 0x96F; bardiche.Movable = false;
			gloves.Hue = 0x96F;
			arms.Hue = 0x96F;

			AddItem( bardiche );
			AddItem( gloves );
			AddItem( arms );

			SetStr( 111, 120 );
			SetDex( 111, 120 );
			SetInt( 51, 60 );

			SetHits( 180, 207 );
			SetMana( 0 );

			SetDamage( 9, 17 );

			SetDamageType( ResistanceType.Physical, 40 );
			SetDamageType( ResistanceType.Cold, 60 );

			SetResistance( ResistanceType.Physical, 35, 45 );
			SetResistance( ResistanceType.Fire, 25, 30 );
			SetResistance( ResistanceType.Cold, 50, 60 );
			SetResistance( ResistanceType.Poison, 25, 35 );
			SetResistance( ResistanceType.Energy, 25, 35 );

			SetSkill( SkillName.Swords, 90.1, 100.0 );
			SetSkill( SkillName.Tactics, 90.1, 100.0 );
			SetSkill( SkillName.MagicResist, 80.1, 90.0 );
			SetSkill( SkillName.Anatomy, 90.1, 100.0 );

			Fame = 5000;
			Karma = -1000;
		}

		public override int GetIdleSound()
		{
			return 0x1CE;
		}

		public override int GetAngerSound()
		{
			return 0x263;
		}

		public override int GetDeathSound()
		{
			return 0x1D1;
		}

		public override int GetHurtSound()
		{
			return 0x25E;
		}

		public override bool OnBeforeDeath()
		{
			Gold gold = new Gold( Utility.RandomMinMax( 190, 230 ) );
			gold.MoveToWorld( Location, Map );

			Effects.SendLocationEffect( Location, Map, 0x376A, 10, 1 );
			return true;
		}

		public override bool AlwaysMurderer{ get{ return true; } }

		public MorgBergen( Serial serial ) : base( serial )
		{
		}

		public override void Serialize( GenericWriter writer )
		{
			base.Serialize( writer );

			writer.Write( (int) 0 ); // version
		}

		public override void Deserialize( GenericReader reader )
		{
			base.Deserialize( reader );

			int version = reader.ReadInt();
		}
	}
}